BIS fnc addScriptedEventHandler: Difference between revisions

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|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|=
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|=
|p2= name: [[String]] - handler name|=
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|p3= code: [[Code]] or [[String]] - code executed upon calling |=
|p3= code: [[Code]] or [[String]] - code executed upon calling |=



Revision as of 02:09, 3 September 2019


Hover & click on the images for description

Description

Description:
Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
name: String - handler name
code: Code or String - code executed upon calling
Return Value:
Number - id of the currently added event handler

Examples

Example 1:
[missionNamespace, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler; Boolean will default to missionNamespace

Additional Information

See also:
BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers

Notes

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Notes

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