BIS fnc addScriptedEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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|x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event", {[[hint]] "Hello World"}] [[call]] [[BIS_fnc_addScriptedEventHandler]]; </code> |= | |x1= <code><nowiki>[</nowiki>[[missionNamespace]], "event", {[[hint]] "Hello World"}] [[call]] [[BIS_fnc_addScriptedEventHandler]]; </code> |Example1= | ||
|x2= <code><nowiki>[</nowiki>[[true]], "event", {[[hint]] "Hello World"}] [[call]] [[BIS_fnc_addScriptedEventHandler]]; </code> | |x2= <code><nowiki>[</nowiki>[[true]], "event", {[[hint]] "Hello World"}] [[call]] [[BIS_fnc_addScriptedEventHandler]]; </code> |
Revision as of 12:47, 3 September 2019
Description
- Description:
- Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, name, code] call BIS_fnc_addScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- code: Code or String - code executed upon calling
- Return Value:
- Number - id of the currently added event handler
Examples
- Example 1:
[missionNamespace, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler;
- Example 2:
[true, "event", {hint "Hello World"}] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace
Additional Information
- See also:
- BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
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