BIS fnc addScriptedEventHandler: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Event Handlers |GROUP1=
|gr1= Event Handlers |GROUP1=
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| Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see [[Arma 3: Event Handlers/ScriptedEventHandlers]].  |DESCRIPTION=
| Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see [[Arma 3: Event Handlers/ScriptedEventHandlers]].  |DESCRIPTION=
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| [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]] |SYNTAX=
| [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]] |SYNTAX=
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| [[Number]] -  id of the currently added event handler|RETURNVALUE=
| [[Number]] -  id of the currently added event handler|RETURNVALUE=
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|x2= <code>[<nowiki/>[[true]], "event", { [[hint]] "Hello World" }] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code>  
|x2= <code>[<nowiki/>[[true]], "event", { [[hint]] "Hello World" }] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code>  
Boolean will default to [[missionNamespace]] |Example2=
Boolean will default to [[missionNamespace]] |Example2=
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| [[BIS_fnc_callScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]], [[BIS_fnc_removeAllScriptedEventHandlers]] |SEEALSO=
| [[BIS_fnc_callScriptedEventHandler]], [[BIS_fnc_removeScriptedEventHandler]], [[BIS_fnc_removeAllScriptedEventHandlers]] |SEEALSO=
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Revision as of 23:36, 16 January 2021

Hover & click on the images for description

Description

Description:
Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
name: String - handler name
code: Code or String - code executed upon calling
Return Value:
Number - id of the currently added event handler

Examples

Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler; Boolean will default to missionNamespace

Additional Information

See also:
BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers

Notes

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Notes

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