BIS fnc addScriptedEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
Line 14: Line 14:
|p2= name: [[String]] - event name
|p2= name: [[String]] - event name


|p3= code: [[Code]] or [[String]] - The code that is executed when the EH fires. The magic variable [[Magic_Variables#thisScriptedEventHandler|_thisScriptedEventHandler]] can be used to access the event handler ID within the code.
|p3= code: [[Code]] or [[String]] - the code that is executed when the EH fires. The magic variable [[Magic_Variables#thisScriptedEventHandler|_thisScriptedEventHandler]] can be used to access the event handler ID within the code.


|r1= [[Number]] - The ID of the new Event Handler
|r1= [[Number]] - the ID of the new Event Handler


|x1= <sqf>[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;</sqf>
|x1= <sqf>[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;</sqf>

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see Arma 3: Scripted Event Handlers.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which the EH is stored
name: String - event name
code: Code or String - the code that is executed when the EH fires. The magic variable _thisScriptedEventHandler can be used to access the event handler ID within the code.
Return Value:
Number - the ID of the new Event Handler

Examples

Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace.

Additional Information

See also:
BIS_fnc_callScriptedEventHandler BIS_fnc_removeScriptedEventHandler BIS_fnc_removeAllScriptedEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note