BIS fnc addScriptedEventHandler: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Event Handlers


|1.00|= Game version
|descr= Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see [[Arma 3: Scripted Event Handlers]].
____________________________________________________________________________________________


| <pre>/*
|s1= [namespace, name, code] call [[BIS_fnc_addScriptedEventHandler]]


Description:
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which the EH is stored
Add scripted event handler


Parameter(s):
|p2= name: [[String]] - event name
0: NAMESPACE, OBJECT, GROUP or LOCATION - namespace in which handler is saved
1: STRING - handler name
2: CODE or STRING - code executed upon calling


Returns:
|p3= code: [[Code]] or [[String]] - the code that is executed when the EH fires. The magic variable [[Magic_Variables#thisScriptedEventHandler|_thisScriptedEventHandler]] can be used to access the event handler ID within the code.
NUMBER - handler ID
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_addScriptedEventHandler]]; --> |= Syntax
|r1= [[Number]] - the ID of the new Event Handler


|p1= |= Parameter 1
|x1= <sqf>[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;</sqf>


| |= Return value
|x2= <sqf>[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;</sqf>  
____________________________________________________________________________________________
Boolean will default to [[missionNamespace]].
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_callScriptedEventHandler]] [[BIS_fnc_removeScriptedEventHandler]] [[BIS_fnc_removeAllScriptedEventHandlers]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:addScriptedEventHandler}}]]
[[Category:Functions|{{uc:addScriptedEventHandler}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addScriptedEventHandler}}]]

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a Scripted Event Handler and returns its ID. Additionally, the "ScriptedEventHandlerAdded" Scripted EH is called. For the full list of all available Scripted EHs see Arma 3: Scripted Event Handlers.
Execution:
call
Groups:
Event Handlers

Syntax

Syntax:
[namespace, name, code] call BIS_fnc_addScriptedEventHandler
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which the EH is stored
name: String - event name
code: Code or String - the code that is executed when the EH fires. The magic variable _thisScriptedEventHandler can be used to access the event handler ID within the code.
Return Value:
Number - the ID of the new Event Handler

Examples

Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace.

Additional Information

See also:
BIS_fnc_callScriptedEventHandler BIS_fnc_removeScriptedEventHandler BIS_fnc_removeAllScriptedEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note