BIS fnc isInFrontOf: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr2 = Geometry |GROUP2=
|gr2 = Geometry |GROUP2=
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| Check if an object is in front of another object (in the front 180°) |DESCRIPTION=
| Check if an object is in front of another object (in the front 180°) |DESCRIPTION=
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| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=
| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |EXAMPLE1=
|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |EXAMPLE1=
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| [[getRelDir]] [[BIS_fnc_isInsideArea]] |SEEALSO=
| [[getRelDir]] [[BIS_fnc_isInsideArea]] |SEEALSO=

Revision as of 00:32, 17 January 2021

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

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Notes

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