BIS fnc isInFrontOf: Difference between revisions

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|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference''
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference''


\|r1= [[Boolean]]
|r1= [[Boolean]]


\|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code>
|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code>


|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]

Revision as of 11:31, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
Syntax needed
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

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