BIS fnc isInFrontOf: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Check if an object is in front of another object (in the front 180°) |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |= Syntax
|game4= arma3
|version4= 0.50


|p1= reference: [[Object]] - the reference object |= Parameter 1
|gr1= Object Manipulation


|p2= checked: [[Object]] - the object that has to be in front of ''reference'' |= Parameter 2
|gr2= Geometry


|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' |= Parameter 3
|descr= Check if an object is in front of another object (in the front 180°)


| [[Boolean]] |= Return value
|s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]]
____________________________________________________________________________________________


|x1= <code>_isInstructorInFrontOfPlayer = <nowiki>[</nowiki>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |= Example 1
|p1= reference: [[Object]] - the reference object
____________________________________________________________________________________________


| [[getRelDir]] |= See also
|p2= checked: [[Object]] - the object that has to be in front of ''reference''
}}
 
|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference''


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]]
[[Category:Function Group: Objects|{{uc:isInFrontOf}}]]
}}
[[Category:Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:isInFrontOf}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:isInFrontOf}}]]

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note