BIS fnc moduleChat: Difference between revisions

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m (Fix boolean casing)
m (Text replacement - "_{10,} " to "")
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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|eff= local |MP effects=
|eff= local |MP effects=
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| Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). |Description=
| Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). |Description=
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| [logic, units, isActivated] call [[BIS_fnc_moduleChat]] |Syntax=
| [logic, units, isActivated] call [[BIS_fnc_moduleChat]] |Syntax=
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| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value=
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value=
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|x1= <code>myLogic [[setVariable]] ["Channel", "2"];
|x1= <code>myLogic [[setVariable]] ["Channel", "2"];
myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"];
myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"];
[myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code> |Example 1=
[myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code> |Example 1=
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| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]] |See also=
| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]] |See also=

Revision as of 00:26, 17 January 2021

Hover & click on the images for description

Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChatvehicleChatsideChatcommandChatglobalChatsystemChat

Notes

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Notes

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