BIS fnc moduleChat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
Line 34: Line 34:
| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]]
| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:moduleChat}}]]

Revision as of 03:29, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Return value needed

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note