BIS fnc moduleChat: Difference between revisions

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m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ")
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[myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code>
[myLogic, [<nowiki/>[[player]]], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code>


| [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]]
|seealso= [[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]], [[systemChat]]
}}
}}

Revision as of 01:26, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Return value needed

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChatvehicleChatsideChatcommandChatglobalChatsystemChat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note