BIS fnc onPlayerConnected: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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  {
  {
   params ["_player", "_params"];
   params ["_player", "_params"];
   hint [[name]] _player; [[hint]] _params;
   hint name _player; [[hint]] _params;
  },  
  },  
  "Parameter"  
  "Parameter"  

Revision as of 22:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnected BIS_fnc_addStackedEventHandler Event Scripts

Notes

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