BIS fnc respawnMenuPosition: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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|version1= 1.00
|version1= 1.00


|gr1 = Respawn |GROUP1=
|gr1 = Respawn


|descr= Shows respawn menu. Closes it if the player is alive.
|descr= Shows respawn menu. Closes it if the player is alive.

Revision as of 00:36, 18 January 2021

Hover & click on the images for description

Description

Description:
Shows respawn menu. Closes it if the player is alive.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
Parameters:
player: Object - Player unit
respawnDelay: Number - (Optional, default 3) Respawn delay
revive: Boolean - (Optional, default false) If unit was revived
Return Value:
Nothing

Examples

Example 1:
[player,5] call BIS_fnc_respawnMenuPosition;

Additional Information

See also:
Arma 3 Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on January 15, 2021 - 18:14 (UTC)
Ilias38rus
Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s .