BIS fnc setRespawnInventory: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p2= inventory: [[Array]] of [[String|strings]] - Classes from CfgInventory or CfgVehicles
|p2= inventory: [[Array]] of [[String|strings]] - Classes from CfgInventory or CfgVehicles


|r1=[[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
|r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]]


|x1= <code>[<nowiki/>[[player]], ["B_T_Recon_TL_F"]] [[call]] [[BIS_fnc_setRespawnInventory]];</code>
|x1= <code>[<nowiki/>[[player]], ["B_T_Recon_TL_F"]] [[call]] [[BIS_fnc_setRespawnInventory]];</code>

Revision as of 23:28, 7 August 2021

Hover & click on the images for description

Description

Description:
Set respawn loadouts.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
inventory: Array of strings - Classes from CfgInventory or CfgVehicles
Return Value:
Array - in format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventories

Notes

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