BIS fnc setServerVariable: Difference between revisions

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|descr= Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic.
|descr= Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic.


|s1=[namespace, varName, value] call [[BIS_fnc_setServerVariable]]
|s1= [namespace, varName, value] call [[BIS_fnc_setServerVariable]]


|p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]])
|p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]])

Revision as of 00:12, 13 July 2022

Hover & click on the images for description

Description

Description:
Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[namespace, varName, value] call BIS_fnc_setServerVariable
Parameters:
namespace: Namespace or Object or Group - (Optional, default missionNamespace)
varName: String - variable name
value: Anything - variable value
Return Value:
Boolean - true when done

Examples

Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;

Additional Information

See also:
BIS_fnc_getServerVariable publicVariableServer publicVariableClient

Notes

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