BIS fnc spawnEnemy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
Line 36: Line 36:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player, player, [[opfor]], ["O_Soldier_F"]] [[spawn]] [[BIS_fnc_spawnEnemy]];</code>
|x1= <code>[player, player, opfor, ["O_Soldier_F"]] [[spawn]] [[BIS_fnc_spawnEnemy]];</code>


|seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]]
|seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]]
}}
}}

Revision as of 17:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
spawn
Problems:
This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
Groups:
Object Manipulation

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - player
target: Object - refence object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of Strings - list of enemy classes (units will form a group together)
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroup BIS_fnc_stalk

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note