BIS fnc vectorDirAndUpRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
{{Function|Comments=
{{Function| arma3|1.64|gr1= Vectors|arg=|eff=| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|Return1=
 
| arma3 |Game name=
 
|1.64|Game version=
 
|gr1= Vectors |GROUP1=
 
|arg= |MPARGUMENTS=
 
|eff= |MPEFFECTS=
 
| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|Return1=


| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |Syntax1=
| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |Syntax1=


|p1= object1: [[Object]] |Parameter1=
|p1= object1: [[Object]] |Parameter1=
|p2= object2: [[Object]] |Parameter2=
|p2= object2: [[Object]]|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]]|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]]|  |MPBEHAVIOUR=  
 
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|Parameter3=
 
| [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]] |RETURNVALUE=
 
|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|EXAMPLE1=
 
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_weaponDirectionRelative]], [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=
 
|  |MPBEHAVIOUR=  
}}
}}



Revision as of 10:58, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_weaponDirectionRelativevectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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