Magic Variables

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Revision as of 01:41, 3 May 2018 by Lou Montana (talk | contribs) (Add _thisScript and categories)
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Introduction

Magic variables are engine maintained variables that serve a specific purpose within a given scope and are often used by the engine to push data to a given script or code fragment. They are usually no longer present after leaving the scope (e.g. after code execution or after a forEach statement).

Uses

  • _this: probably the most frequently used magic variable, which is used to make arguments of a script call (call, exec, execVM, spawn) visible and accessible to the script
  • _x: represents the current element during a forEach or a count
  • _forEachIndex: represents the (zero-based) index of a forEach _x
  • thisList, thisTrigger: variable defined by Triggers, which are however only accessible within the activation or deactivation script.
  • _exception: [Exception handling]] using a try..catch statement declares this variable which contains details about the thrown exception in the try block
  • _thisScript: is the spawned script handle from within itself since Arma 3