a && b: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
Line 10: Line 10:
| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely).
| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely).


{{Informative | This command is identical to the [[and]] command.}}
{{Feature | Informative | This command is identical to the [[and]] command.}}


| booleanA [[a && b|&&]] booleanB
| booleanA [[a && b|&&]] booleanB

Revision as of 01:02, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MathVariables

Syntax

Syntax:
Syntax needed
Parameters:
booleanA: Boolean - test condition or variable
booleanB: Boolean - test condition or variable
Return Value:
Return value needed

Alternative Syntax

Syntax:
boolean && code Template:Since
Parameters:
boolean: Boolean - test condition or variable
code: Code - code that once executed returns a Boolean. The code is not evaluated if boolean is false.
Return Value:
Boolean

Examples

Example 1:
private _allEnemiesKilled = true; if (alive player && _allEnemiesKilled) then { hint "you win !"; };
Example 2:
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation { hint "It works!"; };
Example 3:
if ((alive player) && { player setDamage 0.5; true }) then // valid as long as the code block returns a Boolean { hint "It works!"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note