addMusicEventHandler: Difference between revisions

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| Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission.
| Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission.


| '''addMusicEventHandler''' [type, function]
|s1=  '''addMusicEventHandler''' [type, function]


|p1= [type, function]: [[Array]]
|p1= [type, function]: [[Array]]

Revision as of 23:43, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Event HandlersSounds

Syntax

Syntax:
addMusicEventHandler [type, function]
Parameters:
[type, function]: Array
type: String - "MusicStart" or "MusicStop"
function: String or Code. Passed params array:
  • 0: CfgMusic class name
  • 1: this event handler id
Return Value:
Number - event handler id

Examples

Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];

Additional Information

See also:
setMusicEventHandlerplayMusicremoveMusicEventHandlerremoveAllMusicEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 4, 2013 - 13:30
Druid
There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.