addPlayerScores: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "_this" to "_this")
Line 32: Line 32:
<dt class="note">[[User:User Name|]]</dt>
<dt class="note">[[User:User Name|]]</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
<code>[[if]] ([[Magic Variables#this|_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
-->
<!-- END Note Section -->
<!-- END Note Section -->

Revision as of 14:18, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationMultiplayer

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
Return Value:
Return value needed

Examples

Example 1:
player addPlayerScores [0, 1, 0, 0, 1];

Additional Information

See also:
addScoreaddScoreSidegetPlayerScoresscorescoreSide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 2, 2017 - 01:48 (UTC)
Beno 83au
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it is for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side: player addPlayerScores [2, 0, 0, 0, 0]; The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.