addPlayerScores: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
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|x1= <code>player addPlayerScores [0, 1, 0, 0, 1];</code>
|x1= <sqf>player addPlayerScores [0, 1, 0, 0, 1];</sqf>


|seealso= [[addScore]] [[addScoreSide]] [[getPlayerScores]] [[score]] [[scoreSide]]
|seealso= [[addScore]] [[addScoreSide]] [[getPlayerScores]] [[score]] [[scoreSide]]

Revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
MP server only: Adds player score.
Groups:
Object ManipulationMultiplayer

Syntax

Syntax:
unit addPlayerScores values
Parameters:
unit: Object
values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
Return Value:
Nothing

Examples

Example 1:
player addPlayerScores [0, 1, 0, 0, 1];

Additional Information

See also:
addScore addScoreSide getPlayerScores score scoreSide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 2, 2017 - 01:48 (UTC)
Beno 83au
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it is for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side: player addPlayerScores [2, 0, 0, 0, 0]; The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.