addPublicVariableEventHandler: Difference between revisions

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m (Fixing Last Edit by Dennis. It looked like someone else wrote that statement)
(updated)
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[[Category:Scripting Commands|ADDPUBLICVARIABLEEVENTHANDLER]]
[[Category:Scripting Commands|ADDPUBLICVARIABLEEVENTHANDLER]]
[[Category:Scripting Commands ArmA|ADDPUBLICVARIABLEEVENTHANDLER]]
[[Category:Scripting Commands ArmA|ADDPUBLICVARIABLEEVENTHANDLER]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 16:39, 3 June 2009

-wrong parameter ("Arma") defined!-1.09
Hover & click on the images for description

Description

Description:
If the EH detects a change via publicVariable on the given variable, code will be executed. The following arguments are transferred to the code: _this select 0: variable name _this select 1: new variable value
Multiplayer:
Note that the EH is only fired on clients where the publicVariable command has not been executed, as publicVariable does not change the variable where it has been executed.
Groups:
Uncategorised

Syntax

Syntax:
varName addPublicVariableEventHandler code
Parameters:
varName: String
code: Code
Return Value:
Nothing

Examples

Example 1:
"publicThis" addPublicVariableEventHandler {hint ((_this select 0) + " has been updated to: " + str (_this select 1))}

Additional Information

See also:
publicVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TeRp
Please note that varName indicates which variable you want to monitor with this eventhandler.
As a result, the example eventhandler on this page will only fire when the variable publicThis has been changed, but not if any other variable was changed by any other client via the publicVariable command.
Anunnaki
Very important ! addPublicVariableEventHandler does NOT WORK on dedicated server or player server! This is probaly bug in 1.09beta.
Dennis
the event handler is not executed on JIP players machines

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