allDeadMen: Difference between revisions

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<dl class='command_description'>
<dl class='command_description'>
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As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1; _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen; hintSilent format ["East killed: %1",_westScore]};};
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</dl>
</dl>

Revision as of 04:11, 15 October 2015

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Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Uncategorised

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDeadallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0. Use the configfile "side" instead: 0 = [] spawn {while {true} do {sleep 0.1; _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen; hintSilent format ["East killed: %1",_westScore]};};

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