allowDamage: Difference between revisions

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m (Added note about HandleDamage)
(corrected locality, note added to the description)
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|arg= global |= MPARGUMENTS  
|arg= local |= MPARGUMENTS  


|eff= local |= MPEFFECTS  
|eff= global |= MPEFFECTS  
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| Allow or prevent an object being damaged (or injured, or killed). |=
| Allow or prevent an object being damaged (or injured, or killed).
 
NOTE: Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect. The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]] |=
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| |= SEEALSO  
| [[setDamage]], [[setHit]] |= SEEALSO  


|mp=This command only works locally and must be run on all machines to have global affect.  |= MPBEHAVIOUR  
|mp=This command only works locally and must be run on all machines to have global affect.  |= MPBEHAVIOUR  

Revision as of 21:11, 2 September 2013

Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). NOTE: Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect. The command does not prevent object from taking scripted damage such as setDamage or setHit
Multiplayer:
This command only works locally and must be run on all machines to have global affect.
Groups:
Uncategorised

Syntax

Syntax:
object allowDamage allow
Parameters:
object: Object -
allow: Boolean -
Return Value:
Nothing

Examples

Example 1:
player allowDamage false

Additional Information

See also:
setDamagesetHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 2, 2013
AgentRev
_object allowDamage false has the same effect as _object addEventHandler ["HandleDamage", {false}]

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