animationState: Difference between revisions

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m (example formate)
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|x1= <pre>_state = animationState player</pre> |= Example 1  
|x1= <code>_state = [[animationState]] [[player]];</code> |= Example 1  
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| mp = When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. |= Multiplayer
| mp = When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. |= Multiplayer

Revision as of 17:21, 22 August 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Return the name of a unit's current primary animation.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Uncategorised

Syntax

Syntax:
String = animationState unitName
Parameters:
unitName: Object
Return Value:
String

Examples

Example 1:
_state = animationState player;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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