attachedObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Bot: Reverted to revision 82562 by Ffur2007slx2 5 on 2014-08-03T05:56:32Z)
m (template:command argument fix)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns a list of attached objects. |= Description
| Returns a list of attached objects. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''attachedObjects''' obj |= Syntax
| '''attachedObjects''' obj |SYNTAX=


|p1= obj: [[Object]] |= Parameter 1
|p1= obj: [[Object]] |= Parameter 1


| [[Array]] of [[Object]]s |= Return value
| [[Array]] of [[Object]]s |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
Line 27: Line 27:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |= See also
| [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO=


}}
}}

Revision as of 12:25, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns a list of attached objects.
Groups:
Uncategorised

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object
Return Value:
Array of Objects

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section