attachedObjects: Difference between revisions

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|seealso= [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]]
|seealso= [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]]
}}
}}


{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 23:45, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
obj: Object - given object
Return Value:
Array of Objects attached to the given object

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note