attachedObjects: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 1.14


|1.14|Game version=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Returns a list of objects attached to the given object.


| Returns a list of objects attached to the given object. |DESCRIPTION=
|s1= [[attachedObjects]] obj


| '''attachedObjects''' obj |SYNTAX=
|p1= obj: [[Object]] - given object


|p1= obj: [[Object]] - given object |PARAMETER1=
|r1= [[Array]] of [[Object]]s attached to the given object


| [[Array]] of [[Object]]s attached to the given object|RETURNVALUE=
|x1= <sqf>{
 
   detach _x;
|x1= <code>{
} forEach attachedObjects player;</sqf>
   [[detach]] _x;
} [[forEach]] [[attachedObjects]] [[player]];</code> |EXAMPLE1=


|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] {
|x2= <sqf>if (count attachedObjects player == 0) then {
   [[hint]] "There are no objects attached to player";
   hint "There are no objects attached to player";
};</code> |EXAMPLE2=
};</sqf>
 
| [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO=


|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of objects attached to the given object.
Groups:
Object Manipulation

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object - given object
Return Value:
Array of Objects attached to the given object

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note