attachedObjects: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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Line 14: Line 14:
|r1= [[Array]] of [[Object]]s attached to the given object
|r1= [[Array]] of [[Object]]s attached to the given object


|x1= <code>{
|x1= <sqf>{
   [[detach]] _x;
   detach _x;
} [[forEach]] [[attachedObjects]] [[player]];</code>
} forEach attachedObjects player;</sqf>


|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] {
|x2= <sqf>if (count attachedObjects player == 0) then {
   [[hint]] "There are no objects attached to player";
   hint "There are no objects attached to player";
};</code>
};</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]]
|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]]
}}
}}

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of objects attached to the given object.
Groups:
Object Manipulation

Syntax

Syntax:
attachedObjects obj
Parameters:
obj: Object - given object
Return Value:
Array of Objects attached to the given object

Examples

Example 1:
{ detach _x; } forEach attachedObjects player;
Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };

Additional Information

See also:
attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach

Notes

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