camCreate: Difference between revisions

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| Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for [[camCommit]].<br>
| Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for [[camCommit]].<br>
Among other commands, [[cameraEffect]] must be used to enter the camera's view and [[camDestroy]] to delete the created camera. See also [[:Category:Command Group: Camera Control|Camera Control]].<br><br>
Among other commands, [[cameraEffect]] must be used to enter the camera's view and [[camDestroy]] to delete the created camera. See also [[:Category:Command Group: Camera Control|Camera Control]].<br><br>
{{Important|
{{Feature|important|
* Other objects can be created this way, but vehicles created with [[camCreate]] cannot be entered
* Other objects can be created this way, but vehicles created with [[camCreate]] cannot be entered
* Any unit created with [[camCreate]] will remain static
* Any unit created with [[camCreate]] will remain static

Revision as of 03:08, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
Groups:
Camera Control

Syntax

Syntax:
Syntax needed
Parameters:
type: String - camera type, one of the following:
  • "camera"
  • "seagull" (a crow in Arma 2)
  • "camconstruct"
  • "camcurator" (Since Arma 3 Zeus)
  • "crowe" (crow - Arma 3)
  • or any vehicle class suitable to be spawned with cam
position: Array - format PositionAGL - position to create the object at
Return Value:
Return value needed

Examples

Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
Example 2:
_flr = "flare" camCreate (position _myPlane); // works too

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note