canAdd: Difference between revisions

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<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 29, 2015 - 00:02 (UTC)</dd>
<dt class="note">[[User:Jonpas|Jonpas]]</dt>
<dd class="note">
Can also be used on any object that has inventory, not only player inventory containers.<br>
<br>
Where <b>_box</b> is <b>B_supplyCrate_F</b>:
<code>// Empty
_box canAdd "FirstAidKit";
-> true
// Full
_box canAdd "FirstAidKit";
-> false
</code>
</dd>
</dl>
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Revision as of 02:02, 29 November 2015

Hover & click on the images for description

Description

Description:
Checks if given object can be stored in any inventory container (uniform, vest, backpack) of given unit.
Groups:
Uncategorised

Syntax

Syntax:
unit canAdd item
Parameters:
unit: Object
item: String - Config class
Return Value:
Boolean

Examples

Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };

Additional Information

See also:
canAddItemToBackpackcanAddItemToUniformcanAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 29, 2015 - 00:02 (UTC)
Jonpas
Can also be used on any object that has inventory, not only player inventory containers.

Where _box is B_supplyCrate_F: // Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false