canAddItemToUniform: Difference between revisions

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m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory |GROUP1=
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| Checks if given object can be stored into soldier's uniform. |DESCRIPTION=
| Checks if given object can be stored into soldier's uniform. |DESCRIPTION=
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| unit [[canAddItemToUniform]] item |SYNTAX=
| unit [[canAddItemToUniform]] item |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2=
|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}} |SYNTAX2=
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|r2= [[Boolean]] |RETURNVALUE2=
|r2= [[Boolean]] |RETURNVALUE2=
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|x1= <code>_item = "HandGrenade";
|x1= <code>_item = "HandGrenade";
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};</code> |EXAMPLE1=  
};</code> |EXAMPLE1=  


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| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO=
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]] |SEEALSO=

Revision as of 01:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count] Template:Since
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToVest

Notes

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Only post proven facts here! Add Note

Notes

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