canAddItemToUniform: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.04
|1.04


|gr1= Unit Inventory
|gr1= Unit Inventory


| Checks if given object can be stored into soldier's uniform.
|descr= Checks if given object can be stored into soldier's uniform.


| unit [[canAddItemToUniform]] item
|s1= unit [[canAddItemToUniform]] item


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 15: Line 14:
|p2= item: [[String]]
|p2= item: [[String]]


| [[Boolean]]
|r1= [[Boolean]]
 
|s2= unit [[canAddItemToUniform]] [item, count, ignoreSoldierMaxLoad]


|s2= unit [[canAddItemToUniform]] [item, count] {{Since|arma3|1.55.133607|y}}
|s2since= arma3 1.56


|p21= unit: [[Object]] |PARAMETER21=
|p21= unit: [[Object]]


|p22= [item, count]: [[Array]] |PARAMETER22=
|p22= item: [[String]]


|p23= item: [[String]] |PARAMETER23=
|p23= count: [[Number]]


|p24= count: [[Number]] |PARAMETER24=
|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. Default: [[false]]
|p24since= arma3 2.18


|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <code>_item = "HandGrenade";
|x1= <sqf>_item = "HandGrenade";
_fits = [[player]] [[canAddItemToUniform]] _item;
_fits = player canAddItemToUniform _item;
[[if]] (_fits) [[then]] {
if (_fits) then {
[[player]] [[addItemToUniform]] _item;
player addItemToUniform _item;
} [[else]] {
} else {
[[hint]] "no room!";
hint "no room!";
};</code>
};</sqf>
 


| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToVest]]
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]]
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:26, 9 February 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note