canAddItemToUniform: Difference between revisions

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m (Text replacement - "since= Arma3" to "since= arma3")
 
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|r1= [[Boolean]]
|r1= [[Boolean]]


|s2= unit [[canAddItemToUniform]] [item, count]
|s2= unit [[canAddItemToUniform]] [item, count, ignoreSoldierMaxLoad]


|s2since= arma3 1.56
|s2since= arma3 1.56
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|p23= count: [[Number]]
|p23= count: [[Number]]
|p24= ignoreSoldierMaxLoad (Optional): [[Boolean]] - [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. Default: [[false]]
|p24since= arma3 2.18


|r2= [[Boolean]]
|r2= [[Boolean]]

Latest revision as of 17:26, 9 February 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's uniform.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToUniform item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToUniform [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad (Optional): Boolean - true to ignore 'soldierMaxLoad' param, container maxLoad is still counted. Default: false
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToVest

Notes

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