canAddItemToVest: Difference between revisions

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m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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| unit '''canAddItemToVest''' item |SYNTAX=
| unit [[canAddItemToVest]] item |SYNTAX=


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]] |PARAMETER1=
|p2= item: [[String]] |PARAMETER2=
|p2= item: [[String]] |PARAMETER2=
| [[Boolean]] |RETURNVALUE=  
| [[Boolean]] |RETURNVALUE=


| s2 =unit '''canAddItemToVest''' [item, count]       (''Since Arma 3 v1.55.133607'') |SYNTAX2=
|s2= unit [[canAddItemToVest]] [item, count] {{since|arma3|1.55.133607|y}} |SYNTAX2=


|p21= unit: [[Object]]  |PARAMETER21=
|p21= unit: [[Object]]  |PARAMETER21=
|p22= [item, count]: [[Array]] |PARAMETER1=  
|p22= [item, count]: [[Array]] |PARAMETER22=
|p23= item: [[String]] |PARAMETER2=  
|p23= item: [[String]] |PARAMETER23=
|p24= count: [[Number]]  |PARAMETER1=  
|p24= count: [[Number]]  |PARAMETER24=


| r2= [[Boolean]] |RETURNVALUE=  
|r2= [[Boolean]] |RETURNVALUE2=


|x1= <code>_item = "HandGrenade";
|x1= <code>_item = "HandGrenade";
_fits = [[player]] [[canAddItemToVest]] _item;
[[private]] _fits = [[player]] [[canAddItemToVest]] _item;
[[if]] (_fits) [[then]] {
[[if]] (_fits) [[then]] {
[[player]] [[addItemToVest]] _item;
[[player]] [[addItemToVest]] _item;
} [[else]] {
} [[else]] {
[[hint]] "no room!";
[[hint]] "no room!";
};</code>|EXAMPLE1=  
};</code> |EXAMPLE1=
 
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| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToUniform]] |SEEALSO=  
| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToUniform]] |SEEALSO=


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=
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}}
}}


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</dl>
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<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 22:50, 14 January 2020

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Groups:
Uncategorised

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count] Template:since
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToUniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section