civilian: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|gr1= Sides
|game3= arma1
|version3= 1.00


| Pre-defined variable for the civilian [[Side|side]].
|game4= arma2
|version4= 1.00


<br>When used in a [[format]] statement (<tt>hint [[format]]["%1",civilian]</tt>), the string returned is <tt>"CIV"</tt>.
|game5= arma2oa
|version5= 1.50


| '''civilian'''
|game6= tkoh
|version6= 1.00


|r1=[[Side]]
|game7= arma3
|version7= 0.50


|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code>
|gr1= Sides


|x2= SQF:<code>[[if]] (([[side]] _unit) == [[civilian]]) [[then]] {
|descr= Pre-defined variable for the civilian [[Side|side]].<br>
    [[hint]] "This is a civilian unit!";
When used in a [[format]] statement (<sqf inline>hint format ["%1", civilian]</sqf>), the string returned is {{hl|"CIV"}}.
};</code>


|seealso= [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]]
|s1= [[civilian]]
}}


<dl class="command_description">
|r1= [[Side]]


<dt></dt>
|x1= [[SQS Syntax|SQS]]:
<dd class="notedate">
<sqs>? side _unit == civilian : hint "This is a civilian unit!"</sqs>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.


</dl>
|x2= [[SQF Syntax|SQF]]:
<sqf>
if (side _unit == civilian) then
{
hint "This is a civilian unit!";
};
</sqf>


{{GameCategory|arma1|Scripting Commands}}
|seealso= [[side]] [[west]] [[east]] [[resistance]] [[sideEmpty]] [[sideAmbientLife]]
{{GameCategory|arma2|Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
{{Note
|user= Ceeeb
|timestamp= 20070212060600
|text= In '''OFP v1.96''', empty vehicles, objects and dead soldiers are on side civilian.
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on May 1, 2018 - 15:03 (UTC)</dd>
|user= KC Grimes
<dt class="note">[[User:KC Grimes|KC Grimes]]</dt>
|timestamp= 20180501150300
<dd class="note">
|text= In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
In '''Arma 3 v1.82''', units where [[setCaptive]] and/or [[setUnconscious]] are set to true are on side civilian, regardless of low rating (Renegade status).
}}
</dd>
</dl>

Latest revision as of 18:10, 27 July 2023

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format ["%1", civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:
? side _unit == civilian : hint "This is a civilian unit!"
Example 2:
SQF:
if (side _unit == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
side west east resistance sideEmpty sideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 06:06 (UTC)
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
KC Grimes - c
Posted on May 01, 2018 - 15:03 (UTC)
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).