civilian: Difference between revisions

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|descr= Pre-defined variable for the civilian [[Side|side]].<br>
|descr= Pre-defined variable for the civilian [[Side|side]].<br>
When used in a [[format]] statement ({{hl|hint [[format]]["%1",civilian]}}), the string returned is {{hl|"CIV"}}.
When used in a [[format]] statement (<sqf inline>hint format ["%1", civilian]</sqf>), the string returned is {{hl|"CIV"}}.


|s1= [[civilian]]
|s1= [[civilian]]

Latest revision as of 18:10, 27 July 2023

Hover & click on the images for description

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format ["%1", civilian]), the string returned is "CIV".
Groups:
Sides

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:
? side _unit == civilian : hint "This is a civilian unit!"
Example 2:
SQF:
if (side _unit == civilian) then { hint "This is a civilian unit!"; };

Additional Information

See also:
side west east resistance sideEmpty sideAmbientLife

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 06:06 (UTC)
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
KC Grimes - c
Posted on May 01, 2018 - 15:03 (UTC)
In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).