commandWatch: Difference between revisions

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m (Text replacement - "|r2= Nothing |RETURNVALUE= " to "|r2= Nothing |RETURNVALUE2= ")
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| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target |DESCRIPTION=
| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target. |DESCRIPTION=
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| unitName(s) '''commandWatch''' position |SYNTAX=
| units [[commandWatch]] position |SYNTAX=


|p1= unitName(s): [[Object]] or [[Array]]|PARAMETER1=
|p1= units: [[Object]] or [[Array]] |PARAMETER1=


|p2= position: [[Array]] - format [[Position]] |PARAMETER2=
|p2= position: [[Array]] - format [[Position]] |PARAMETER2=
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|s2= unitName(s) '''commandWatch''' ''target'' |SYNTAX2=
|s2= units [[commandWatch]] target |SYNTAX2=


|p21= unitName(s): [[Object]] or [[Array]] |PARAMETER21=
|p21= units: [[Object]] or [[Array]] |PARAMETER21=


|p22= target: [[Object]] |PARAMETER2=
|p22= target: [[Object]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <code>_soldierOne commandWatch [[markerPos]] "MarkerMoveOne"</code> |EXAMPLE1=
|x1= <code>_soldierOne [[commandWatch]] [[markerPos]] "MarkerMoveOne";</code> |EXAMPLE1=
|x2= <code>[s1,s2] commandWatch [[player]]</code> |EXAMPLE2=
 
|x2= <code>[s1, s2] [[commandWatch]] [[player]];</code> |EXAMPLE2=
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| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.|=
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. |Multiplayer=


| [[doWatch]], [[lookAt]] |SEEALSO=
| [[doWatch]], [[lookAt]] |SEEALSO=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|COMMANDWATCH]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|COMMANDWATCH]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|COMMANDWATCH]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Revision as of 01:56, 21 December 2019

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Uncategorised

Syntax

Syntax:
units commandWatch position
Parameters:
units: Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
units commandWatch target
Parameters:
units: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
Example 2:
[s1, s2] commandWatch player;

Additional Information

See also:
doWatchlookAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section