compileScript: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - ";[ ]+ " to "; ")
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|r1= [[Code]]
|r1= [[Code]]


|x1= <code>[[compileScript]] ["a3\props_f_enoch\military\equipment\scripts\meteo.sqf"];  
|x1= <code>[[compileScript]] ["a3\props_f_enoch\military\equipment\scripts\meteo.sqf"];
{{cc|has the same functionality as}}  
{{cc|has the same functionality as}}  
[[compile]] [[preprocessFileLineNumbers]] "a3\props_f_enoch\military\equipment\scripts\meteo.sqf";</code>
[[compile]] [[preprocessFileLineNumbers]] "a3\props_f_enoch\military\equipment\scripts\meteo.sqf";</code>

Revision as of 01:52, 8 August 2021

Hover & click on the images for description

Description

Description:
This command is an alias for compile(Final) (prefixHeader + preprocessFileLineNumbers path). See description of preprocessFileLineNumbers for more details.
Groups:
System

Syntax

Syntax:
compileScript [path, final, prefixHeader]
Parameters:
path: String - Path to script file
final: Boolean - (Optional, default false) Compile final, see compileFinal
prefixHeader: String - (Optional, default "") Value added at the beginning of the file
Return Value:
Code

Examples

Example 1:
compileScript ["a3\props_f_enoch\military\equipment\scripts\meteo.sqf"]; // has the same functionality as compile preprocessFileLineNumbers "a3\props_f_enoch\military\equipment\scripts\meteo.sqf";

Additional Information

See also:
compile compileFinal preprocessFileLineNumbers preprocessFile call spawn

Notes

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