configClasses: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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|1.24|Game version=
|1.24|Game version=
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| Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative [[count]] command implementation). Condition has to return [[true]] in order for the looked at config to be added to the resulting array. Slightly faster than [[configProperties]], but doesn't account for config properties or inherited entries.
| Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative [[count]] command implementation). Condition has to return [[true]] in order for the looked at config to be added to the resulting array. Slightly faster than [[configProperties]], but doesn't account for config properties or inherited entries.
<br><br>{{warning| The condition code passed to [[configClasses]] should only be used for '''simple filter expressions''' and nothing more}} |DESCRIPTION=
<br><br>{{warning| The condition code passed to [[configClasses]] should only be used for '''simple filter expressions''' and nothing more.}} |DESCRIPTION=
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| condition '''configClasses''' config |SYNTAX=
| condition [[configClasses]] config |SYNTAX=


|p1= condition: [[String]] |PARAMETER1=
|p1= condition: [[String]] |PARAMETER1=
|p2= config: [[Config]] |PARAMETER1=
 
|p2= config: [[Config]] |PARAMETER2=


| [[Array]] - Array of [[Config]]s |RETURNVALUE=
| [[Array]] - Array of [[Config]]s |RETURNVALUE=
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| [[Config]], [[configFile]], [[missionConfigFile]], [[configProperties]], [[configHierarchy]] |SEEALSO=
| [[Config]], [[configFile]], [[missionConfigFile]], [[configProperties]], [[configHierarchy]] |SEEALSO=
}}
}}


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<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on oct 19, 2014 - 12:24</dd>
<dd class="notedate">Posted on oct 19, 2014 - 12:24</dd>
<dt class="note">'''[[User:(Iceman77|Iceman77]]'''</dt>
<dt class="note">[[User:(Iceman77|Iceman77]]</dt>
<dd class="note"> A fantastic way to filter stuff. eg; Create an array of west vehicles and spawn then in front of the player in rows of 5
<dd class="note"> A fantastic way to filter stuff. eg:
<code>
; create an array of west vehicles and spawn then in front of the player in rows of 5
private ["_cfgArray","_xPos","_yPos","_veh"];
<code>[[private]] ["_cfgArray", "_xPos", "_yPos", "_veh"];
 
_cfgArray = "(  
_cfgArray = "(  
    (getNumber (_x >> 'scope') >= 2) &&  
([[getNumber]] (_x >> 'scope') >= 2) &&  
    {getNumber (_x >> 'side') == 1 &&  
{
    {getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air']  
[[getNumber]] (_x >> 'side') == 1 &&  
        }  
{ getText (_x >> 'vehicleClass') [[in]] ['Armored', 'Car', 'Air'] }
    }  
}
)" configClasses (configFile >> "CfgVehicles");
)" [[configClasses]] ([[configFile]] >> "CfgVehicles");


_xPos = 0;
_xPos = 0;
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{
{
     _yPos = _yPos + 20;
     _yPos = _yPos + 20;
     _veh = createVehicle [ ( configName _x ), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"];
     _veh = [[createVehicle]] [([[configName]] _x), [[player]] [[modelToWorld]] [_xPos, _yPos, 0], [], 0, "None"];
     if (_yPos >= 100) then {
     [[if]] (_yPos >= 100) [[then]] {
         _yPos = 0;
         _yPos = 0;
         _xPos = _xPos + 20;
         _xPos = _xPos + 20;
     };
     };
} forEach _cfgArray;
} [[forEach]] _cfgArray;</code>
</code>


<!-- Note Section END -->
<!-- Note Section END -->
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<code>[[configProperties]] [_config, "[[isClass]] _x", [[true]]];</code>
<code>[[configProperties]] [_config, "[[isClass]] _x", [[true]]];</code>
</dd>
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 28, 2017 - 09:18 (UTC)</dd>
<dd class="notedate">Posted on May 28, 2017 - 09:18 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dt class="note">[[User:IT07|IT07]]</dt>
<dd class="note">
<dd class="note">
this will get a list of ALL locations on the currently loaded world
this will get a list of ALL locations on the currently loaded world
<code>( "true" configClasses ( configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply {
<code>( "true" [[configClasses]] ([[configFile]] >> "CfgWorlds" >> worldName >> "names" ) ) [[apply]] {
// change each config entry into a location
{{cc|change each config entry into a location}}
nearestLocation [
[[nearestLocation]] [
getArray ( _x >> "position" ),
[[getArray]] ( _x >> "position" ),
getText ( _x >> "type" )
[[getText]] ( _x >> "type" )
]
]
};</code>
};</code>

Revision as of 16:43, 3 September 2019

Hover & click on the images for description

Description

Description:
Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.

The condition code passed to configClasses should only be used for simple filter expressions and nothing more.
Groups:
Uncategorised

Syntax

Syntax:
condition configClasses config
Parameters:
condition: String
config: Config
Return Value:
Array - Array of Configs

Examples

Example 1:
collect all CfgVehicles configs: _configs = "true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers: _transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText': hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

See also:
ConfigconfigFilemissionConfigFileconfigPropertiesconfigHierarchy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on oct 19, 2014 - 12:24
Iceman77
A fantastic way to filter stuff. eg:
create an array of west vehicles and spawn then in front of the player in rows of 5
private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;

Bottom Section

Posted on May 28, 2016 - 20:28 (UTC)
Benargee
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead configProperties [_config, "isClass _x", true];
Posted on May 28, 2017 - 09:18 (UTC)
IT07
this will get a list of ALL locations on the currently loaded world ( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };