createLocation: Difference between revisions

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m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Location]]
|r1= [[Location]]


|x1= <code>_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 100, 100];</code>
|x1= <sqf>_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 100, 100];</sqf>


|x2= <code>_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 30, 30];
|x2= <sqf>_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 30, 30];
_location setText "Player town";</code>
_location setText "Player town";</sqf>


|seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]]
|seealso= [[setText]] [[nearestLocation]] [[nearestLocations]] [[locationPosition]] [[nearestLocationWithDubbing]] [[setRectangular]] [[rectangular]] [[size]]
}}
}}

Revision as of 11:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes; for possible location types see Location Types.
Groups:
Locations

Syntax

Syntax:
createLocation [className, position, sizeX, sizeY]
Parameters:
className: String
position: Position2D, Position3D or Object
sizeX: Number - in meters
sizeY: Number - in meters
Return Value:
Location

Examples

Example 1:
_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 100, 100];
Example 2:
_location = createLocation [[[Location#Location Types|"NameVillage"]] , [4035,2151,10], 30, 30]; _location setText "Player town";

Additional Information

See also:
setText nearestLocation nearestLocations locationPosition nearestLocationWithDubbing setRectangular rectangular size

Notes

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