ctrlAt: Difference between revisions

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Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 2.12
|version1= 2.12
|branch= dev


|gr1= GUI Control
|gr1= GUI Control


|descr= Description
|descr= Returns the control at the specified coordinates.


|s1= display [[ctrlAt]] [x, y]
|s1= display [[ctrlAt]] [x, y]
Line 14: Line 12:
|p1= display: [[Display]] - the display to check
|p1= display: [[Display]] - the display to check


|p2= x: [[Number]] - '''relative''' display position (0 = left, 1 = right)
|p2= x: [[Number]] - position (0 = left, 1 = right)


|p3= y: [[Number]] - '''relative''' display position (0 = top, 1 = bottom)
|p3= y: [[Number]] - position (0 = top, 1 = bottom)


|r1= [[Control]] - the control at the specified coordinates, [[controlNull]] if none
|r1= [[Control]] - the control at the specified coordinates, [[controlNull]] if none

Latest revision as of 02:25, 1 March 2023

Hover & click on the images for description

Description

Description:
Returns the control at the specified coordinates.
Groups:
GUI Control

Syntax

Syntax:
display ctrlAt [x, y]
Parameters:
display: Display - the display to check
x: Number - position (0 = left, 1 = right)
y: Number - position (0 = top, 1 = bottom)
Return Value:
Control - the control at the specified coordinates, controlNull if none

Examples

Example 1:
private _ctrl = _myDisplay ctrlAt [0.5, 0.5];

Additional Information

See also:
ctrlCreate ctrlSetPosition ctrlCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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