ctrlClassName: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - ":<code>" to ": <code>")
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|r1= [[String]] - class name
|r1= [[String]] - class name


|x1= List class names of all controls present on display 46:<code>_return = [] ;
|x1= List class names of all controls present on display 46:
<code>_return = [] ;
{
{
_return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x];
_return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x];

Revision as of 22:52, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself: _className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Groups:
GUI Control

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46: _return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);

Additional Information

See also:
ctrlIDC ctrlIDD ctrlType ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

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