currentWeapon: Difference between revisions

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|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>
|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>


|seealso= [[currentMagazine]], [[currentMuzzle]], [[currentVisionMode]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]
|seealso= [[currentMagazine]], [[currentMuzzle]], [[currentThrowable]], [[currentVisionMode]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]]
}}
}}



Revision as of 23:24, 1 January 2022

Hover & click on the images for description

Description

Description:
Return the name of the currently selected weapon (on the primary turret for vehicles).
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
Example 2:
_weaponClass = currentWeapon player;

Additional Information

See also:
currentMagazinecurrentMuzzlecurrentThrowablecurrentVisionModecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
It seems it is not working in 1.02 for other unit than player.
Posted on May 4, 2010
Terox
This works for vehicles providing there is a gunner