customRadio: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
Line 25: Line 25:
|p3= message: [[String]]
|p3= message: [[String]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code>
|x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code>

Revision as of 10:59, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and ChatSoundsCustom Radio and Chat

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
customChannelID: Number - custom channel ID returned by radioChannelCreate command
message: String
Return Value:
Nothing

Examples

Example 1:
_soldierOne customRadio [1, "WordEnemy"];

Additional Information

See also:
radioChannelCreatecustomChatsideRadiogroupRadiovehicleRadioglobalRadiodirectSay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player customRadio [1, "#MySound.ogg"];