diag fps: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
Line 31: Line 31:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]



Revision as of 11:36, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns average framerate calculated over last 16 frames.
Groups:
DiagnosisPerformance Logging

Syntax

Syntax:
diag_fps
Return Value:
Number

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMindiag_frameNodiag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 19, 2014 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.