displayAddEventHandler

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Revision as of 18:33, 25 November 2009 by WGL.Q (talk | contribs) (Remove wrong example. This is about DSetEH. Missing findDiplay ID.)
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Description

Description:
Add an event handler to the given display. Returns id of the handler or -1 when failed. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
Groups:
Uncategorised

Syntax

Syntax:
display displayAddEventHandler [handlerName, function]
Parameters:
display: Display
[handlerName, function]: Array
handlerName: String
function: String
Return Value:
Number

Examples

Example 1:
#include "\ca\editor\Data\Scripts\dikCodes.h"

moduleName_keyDown = 
{
	private["_handled", "_ctrl", "_dikCode", "_shift", "_ctrl", "_alt"];
	_ctrl = _this select 0;
	_dikCode = _this select 1;
	_shift = _this select 2;
	_ctrl = _this select 3;
	_alt = _this select 4;

	_handled = false;

	if (!_shift && !_ctrl && !_alt) then
	{
		if (_dikCode in ([DIK_F]+(actionKeys "NetworkStats"))) then
		{
			nul = [_ctrl] execVM "path\script.sqf";
			_handled = true;
		};
	};

	_handled;  
};

moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call moduleName_keyDown"];

//(findDisplay 46) displayRemoveEventHandler ["KeyDown", moduleName_keyDownEHId];

Additional Information

See also:
disableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName

Notes

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Notes

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