distanceSqr: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Math - Geometry |GROUP1=
|gr1= Math - Geometry


| Computes the [http://en.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance squared distance] between two objects or positions. |DESCRIPTION=
| Computes the [http://en.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance squared distance] between two objects or positions.


| var1 '''distanceSqr''' var2 |SYNTAX=
| var1 '''distanceSqr''' var2


|p1= var1: [[Object]] or [[Position]] |PARAMETER1=
|p1= var1: [[Object]] or [[Position]]


|p2= var2: [[Object]] or [[Position]] |PARAMETER2=
|p2= var2: [[Object]] or [[Position]]


| [[Number]] Distance in meters or 1e10 if distance cannot be calculated |RETURNVALUE=
| [[Number]] Distance in meters or 1e10 if distance cannot be calculated




|x1= <code>[[player]] [[distanceSqr]] ([[leader]] [[player]])</code>|EXAMPLE1=
|x1= <code>[[player]] [[distanceSqr]] ([[leader]] [[player]])</code>


|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
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_distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2];
_distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2];
_distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]);
_distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]);
_distanceSqr = ([x1, y1, z1] [[distance]] [x2, y2, z2]) ^ 2;</code>|EXAMPLE2=
_distanceSqr = ([x1, y1, z1] [[distance]] [x2, y2, z2]) ^ 2;</code>


If normal distance is calculated according to this formula:
If normal distance is calculated according to this formula:
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| [[distance]], [[vectorDistanceSqr]], [[distance2D]] |SEEALSO=
| [[distance]], [[vectorDistanceSqr]], [[distance2D]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Math - Geometry

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2; If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =

Additional Information

See also:
distancevectorDistanceSqrdistance2D

Notes

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Notes

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