distanceSqr: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 16: Line 16:
|r1= [[Number]] Distance in meters or 1e10 if distance cannot be calculated
|r1= [[Number]] Distance in meters or 1e10 if distance cannot be calculated


|x1= <code>player distanceSqr (leader player)</code>
|x1= <sqf>player distanceSqr (leader player)</sqf>


|x2= <code>_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
|x2= <sqf>_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
_distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
_distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
_distance = [x1, y1, z1] distance [x2, y2, z2];
_distance = [x1, y1, z1] distance [x2, y2, z2];
_distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2];
_distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2];
_distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]);
_distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]);
_distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;</code>
_distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;</sqf>


If normal distance is calculated according to this formula:
If normal distance is calculated according to this formula:

Revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Math - Geometry

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =

Additional Information

See also:
distance vectorDistanceSqr distance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note